December 2009
73 posts
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V-Ray/Blender: Hair geometry generation
http://vray.cgdo.ru/forum/viewtopic.php?f=10&t=277
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Killer feature – Multifluid interactions at last... →
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超速ボロノイ図(Fortune's algorithm) →
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Meindbender - Interview ! →
Meindbender
http://www.meindbender.com/index.html
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Pose to Pose Organized Keyframe Animation Article →
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Backburner for Mac OS X →
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Barra - NVIDIA G80 GPU Functional Simulator →
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東工大、スクウェアエニックスがCUDA実装事例を紹介 →
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HYPERbolic Enterprises Time-in-motion →
I hope everyone notices this. As some of you may have known I was working on Roland Emmerichs’ 2012.
I was woking on the Pipeline and creating lots of Maxscript tools for Uncharted Territory.
The best news from all of this is that Uncharted Territory has allowed me to retain the tools I created and I can post them to my site.
I have created a slew of new production tools and tweaked a lot...
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Sculptris →
This is a work-in-progress sculpting tool that I’ve been developing since early December 2009. Its main feature is dynamic mesh tesselation that will provide additional detail where necessary, without the user needing to worry about it. I’ve released an alpha version that is available for anyone who wants to try it out. Be aware that it’s an early build though, and it is known...
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COP15 Identity [Processing] →
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ILM steps in to help finish 'Avatar' visual... →
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スクエニ、「FFXIII」のリアルタイムカットシーンワークフローを公開 →
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セガ、ゲーム開発を支える社員教育のノウハウを公開... →
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Automatic Bounding of Programmable Shaders for... →
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Softimage Voronoi Test 02
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Real-Time Subsurface Scattering using Shadow Maps →
Physically-based lighting provides a high level of realism in 3D games and VR systems. Subsurface scattering of light makes the appearance of the media translucent, soft, and smooth. In this article, we use shadow maps as a key solution for real-time subsurface scattering. By using shadow maps, we can we can avoid costly ray tracing and exploit the power of...
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ハリウッドで活躍中のCGアーティストが語る、CGクリエイターになる方法とは →
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5 Designers Reveal Secrets Of James Cameron's... →
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DL3D XToon shader →
mental ray standalone
3ds Max 8, 9, 2008, 2009, 2010
Maya 8.5, 2008, 2009, 2010
Softimage 7.5, 2010
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NIGHT OF THE WEREHOG - CG Society →
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ZBrush 3.5 R3 New Features →
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mbFeatherTools Feature Tour
mbFeatherTools is a plugin for Autodesk Softimage (formerly Softimage|XSI) which features styling, animation and simulation of feathers. For more information visit feathertools.michael-buettner.com
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Houdini + Bullet + Voronoi Fracture
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Ocean shaders →
Platforms
Shaders compatible with :
mental ray
V-Ray for 3ds Max
3ds Max 9, 2008, 2009, 2010
Maya 8.5, 2008, 2009, 2010
Softimage/XSI 7.5, 2010
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Introduction to iray →
Michael Kaplan, VP Strategic Development at mental images
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Nvidia to Demo Stereo 3D Blu-Ray at CES As... →
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50+ Free Vintage Photoshop Brush Sets to Download →
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15 Features Vying for VFX Oscar® →
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The creatures of 'Avatar' were 15 years in the... →
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Vorlex - ICE Rigid Body →
VorleX - is a set of ICE compounds that allows simulate any polygonal object as rigid body, independently of point clouds, instances etc. Note that the center of object must be placed in the object geometrical center to work correctly ( Transform -> Move Center to Vertices ). But it’s not necessary. I hope VorleX would be usefull. Test it please to help me fix bugs.
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Pixelux announces autocage for DMM plugin →
DMM (Digital Molecular Matter) is a technology to simulate “material physics”, or the dynamic behavior of objects made of realistic materials. DMM handles soft-body, plastically deforming (e.g., bending metal) and breakable objects all within the same system. These capabilities distinguish DMM from rigid-body systems, which are limited to idealized rigid materials and are unable to...
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GoPro HD →
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プレゼンを通すために絶対必要な“4つ”のこと →