January 2011
150 posts
4 tags
Jan 30th
44 notes
4 tags
WatchWatch
Untitled (via NewFolderMan) chinese new year
Jan 30th
3 notes
4 tags
WatchWatch
Stereo 3D Animation - Asteroids in Space (via Marvin Juschus) Stereo 3D Animation - Asteroids in Space FH Mainz Mediadesign Software: Maya, Zbrush, Realflow, After Effects
Jan 29th
1 note
5 tags
WatchWatch
Solid: Reel Open (via Gene Arvan) Breakdown: Created Swirling liquid in box using Reelflow, Animated box peeling away using Maya.
Jan 29th
2 notes
5 tags
WatchWatch
Batelco - INFINITY | Making-of (via Alex & Steffen) Batelco “Infinity” | Agency: FP7, Bahrain | Production: City Films, Beirut - Spy Films, Toronto | 2010, Bahrain All visual effects created by Unexpected GmbH, Stuttgart (unexpected.de) This is the making-of our ad Batelco “Infinity”. It was a three days shoot and more than 100 visual effect shots had to be...
Jan 29th
3 tags
WatchWatch
Batelco - INFINITY (via Alex & Steffen)
Jan 29th
1 note
3 tags
Jan 29th
5 tags
WatchWatch
Trail Test 01 (via Diego Inácio)
Jan 29th
4 tags
WatchWatch
Softimage ICE - The Pit and the Pendulum (via Aaron Kent) I learn how to make an ice tree from simple math notation.
Jan 29th
7 tags
WatchWatch
Krakatoa Shadow Render Test (via YUJAEHO) // Krakatoa Shadow Render Test // Softimage_emFluid v4 // Car Animation ( Craft Director Studio ) // AE Looks
Jan 29th
1 note
3 tags
WatchWatch
Detecting boundary edges in ICE (via Fabricio Chamon) Download the compound: si-community.com/​community/​download/​file.php?id=946 Full article: iceduous.blogspot.com/​2011/​01/​boundary-edges.html
Jan 29th
5 tags
WatchWatch
Maya - Fluid RnD - Playing with fuel - Self attraction/repulsion (via Devank Patel) Playing with the new self attraction / repulsion attributes in maya fluids
Jan 29th
3 tags
WatchWatch
Normalized Curve Compound (via Stephan Woermann) Curve Compound with Parallel-Transport algorhythm output.
Jan 29th
5 tags
WatchWatch
EasyFur (via Ahmidou Lyazidi) A framework to create fur with ICE on polygon meshes -The systeme is based on two clouds, one for the guide, and one to be rendered -I’m also using a custom “reference frame” faster than the current attribute -The combing is done with a vector field driven by curves -Almost all parameters can be modulated by weight maps. -The yellow lines are...
Jan 29th
29 notes
6 tags
WatchWatch
emFluid v4.Test (via YUJAEHO)
Jan 28th
1 note
プログラミング言語人気TOP10の簡易解説 →
この世にはたくさんのプログラミング言語が存在します。Wikiepdiaのプログラミング言語一覧を見ると、実に200個以上というわけの分からない数の言語が並んでいたりします。 200の中にはほとんど使われてない言語も混じってるので、実際に仕事でざくざく使われている言語は20とか30とかそういうオーダーなのですが、それでも1人の人間が把握するにはちょっと多過ぎる数です。 本記事では、そうした有り余るプログラミング言語の海の中で「どれを勉強したらいいの?」とか「どれを採用するのが適切?」という悩みをお持ちの方が「よし、この言語に決めた!」と自信を持って決断できるように背中を押すことを目的として書かれました。
Jan 28th
4 tags
WatchWatch
Softimage ICE - Tracking Text - Part 01 (via Aaron Kent) Track text in Softimage ICE, hear me complain about cam capture Software and graphics cards! Part 02 to arrive when I figure it out. (The ICE tree that is, not the capture software… .)
Jan 27th
6 tags
WatchWatch
Lagoa cloth/Fluid tryouts_02 (via Firebird)
Jan 27th
4 notes
5 tags
WatchWatch
Naiad R&D - Liquid bottle WIP 01 (via Nile)
Jan 27th
4 notes
4 tags
WatchWatch
Sand Sim, with Houdini, Test.. (via K240) Previously, I made a Sand Sim. And Now, I’m prototyping that simulator’s result convert to the houdini. You can see nicely stacking particles in houdini. Thanks. 1.Sand Sim 2.Running simulation with exporting bgeo(position, velocity, id..). 3.In Houdini,importing bgeo. Development with Qt, Bullet Physics, Partio.
Jan 27th
2 notes
4 tags
WatchWatch
12: Arrays / Bezier Shape sequence (via Paul smith) This one is very useful indeed. Its a really easy way of making a nice smooth transition through a series of shapes. I havent put it into effect on a rig yet but I’m quite excited about its potential. I only discovered this bezier node a week ago so this is hot off the press. Always remember that these can be made into compounds its...
Jan 27th
6 tags
WatchWatch
VFX Demo Reel Update - Mike Fagundes - January 27, 2011 (via Mike Fagundes) This version of my reel includes shorter clips from my VFX work at Frantic Films and Prime Focus, and also has some of my latest work with 3D logos that I created in Blender 2.55/2.56 beta. Software used: Flood, Realflow, Particle Flow, Krakatoa, Deadline, 3DS Max, Blender 2.55/2.56 Beta.
Jan 27th
3 notes
7 tags
WatchWatch
AICP Minnesota Sponsor Reel 2010 (via Gasket Studios)
Jan 27th
7 tags
WatchWatch
Splash from ocean (via Mo Chan) some particle splash layer in a ocean test. render by emRPC.
Jan 27th
7 tags
WatchWatch
Ocean Storm WIP (via Mo Chan) Done by XSI, used aaOcean1.7 to do the ocean surface. particle rendered by emRPC. Composite in AE. need more works for the particle……
Jan 27th
6 notes
4 tags
WatchWatch
Volcano Smoke (via Wayne Hollingsworth)
Jan 26th
4 notes
4 tags
WatchWatch
[R&D] Flip Solver (via xanix)
Jan 26th
4 notes
5 tags
WatchWatch
Softimage ICE - scale particles (via Aaron Kent) Simple ICE tutorial to control scale of particles. Includes extra bit to control over what distance particles scale.
Jan 26th
2 notes
7 tags
WatchWatch
FX TD Showreel 2010 (via dux)
Jan 26th
2 notes
2 tags
Jan 26th
1 note
4 tags
WatchWatch
ghostTown 0.21 Lite (via kila D) A urban area/citygenerator script for 3ds Max 2011
Jan 26th
8 notes
7 tags
WatchWatch
10: Matrix transforms ! (via Paul smith) I had a question (thanks Ed) asking why it screws up if you animate the transforms of the ‘raygun’ in my raycast constraint (number 06 in the series). This explains why and shows how to deal with transforms on ICE objects.
Jan 26th
5 tags
WatchWatch
Softimage ICE - moving particles with texture maps (via Aaron Kent) Hey all, I’ve been really inspired by Paul’s tutorials and Manny’s thread on xsibase about “Softimage shooting itself in the foot” mentally and figured I’d try to expand and add some simple tutorials about ICE when I could. Again, thanks Paul for what’s been a great output of really great...
Jan 26th
5 tags
WatchWatch
11: Making a displacement viewing tool (via Paul smith) This is a practical example of how to make a tool to view a displacement in XSI. I do apologise for my slurpy chewing gum sounds.
Jan 26th
6 notes
3 tags
WatchWatch
REEL 2010 | SFX designer (via Benoit BONACHERA) You’ll see few shots on which I worked on for the three past years. Some breakdowns will show you tricks about these feature films and commercials. I hope you’ll like it.
Jan 26th
1 note
5 tags
WatchWatch
Walts Rubber Mask (via Vladimir Jankijevic) This is a test to simulate a rubbery material with Softimage Lagoa. Simulation time was two hours and twenty minutes for 375 frames with a total of 322’437 points. The deformation of the mesh has been approximated on the simulated pointcloud. Rendered with mentalray. Thanks David for releasing walts head model made by Lars Berg:...
Jan 26th
2 tags
ローポリとハイポリの違いを馬鹿なデザイナーのためにじっくりと教えてやる! - 鵺鳥鳴く -... →
Jan 26th
2 notes
7 tags
WatchWatch
Momentum 2.0 Clusters with secondary breaks and various shape (via John Kosnik) This is test I did with clusters, The clusters break depending on velocity and when the hit the ground. This inlcludes deformed rigid bodies and regular. The scale is huge and I wanted ti to feel heavy
Jan 25th
1 note
2 tags
Jan 25th
3 tags
VRayPattern - iCube →
VrayPattern is a plug-in for 3dsmax and V-Ray VRayPattern allows you periodically multiply geometry without extra memory consumption. As a sample you can use any tiled geometry (or whose with unobtrusive joints) The plug-in best used where huge amount of geometries required, but without great accuracy
Jan 25th
2 tags
Concept Art World » Blog Archive » Tron: Legacy... →
Jan 25th
3 tags
youwashock Stepped to Smooth ブロッキングをして、そしてポリッシュ →
Blocking animation
Jan 25th
3 tags
WatchWatch
Road Runner - Coyote Falls 2010 (via Animation-HD)
Jan 25th
3 notes
3 tags
WatchWatch
HAPPY 2011 !! (via Slyder) Short animation movie realised by : Benjamin Grisel & Mehdi Dridi. During free time after work, we decided to make a short film for the year 2011 ! Made with SOFTIMAGE.
Jan 25th
6 tags
WatchWatch
Tomas Slancik - Rigs/tools reel 2010 (via Tomas Slancik)
Jan 25th
5 tags
WatchWatch
09: What are Locations all about again? (via Paul smith) Locations are one of ICE’s brilliant concepts. You can use something like a ray, or a ‘closest location node’ to pick location/s on another mesh, find out what any of its values are at that spot, and use it to drive something else.
Jan 25th
6 tags
WatchWatch
Softimage Lagoa cloth/Fluid tryouts_01 (via Firebird) Cloth/Fluid interaction test
Jan 25th
6 tags
WatchWatch
08: ICE (kine) Closest location contsraint (via Paul smith) I’m making a tree that constrains a null at the point 2 curves cross. Sorry about the buzzy sound. I think I might need a new battery on my mic. On the ‘up’ side, we’re back in HD again!
Jan 25th
2 tags
ピクサーの「脚本の書き方講座」が素晴らしかった - Gamers, Be Ambitious →
Jan 24th
6 tags
WatchWatch
Devil smoke (via Mo Chan) Render by arnold with motion blur and shadow.
Jan 24th