January 2011
150 posts
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Untitled (via NewFolderMan)
chinese new year
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Stereo 3D Animation - Asteroids in Space (via Marvin Juschus)
Stereo 3D Animation - Asteroids in Space
FH Mainz Mediadesign
Software: Maya, Zbrush, Realflow, After Effects
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Solid: Reel Open (via Gene Arvan)
Breakdown:
Created Swirling liquid in box using Reelflow, Animated box peeling away using Maya.
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Batelco - INFINITY | Making-of (via Alex & Steffen)
Batelco “Infinity” | Agency: FP7, Bahrain | Production: City Films, Beirut - Spy Films, Toronto | 2010, Bahrain
All visual effects created by Unexpected GmbH, Stuttgart (unexpected.de)
This is the making-of our ad Batelco “Infinity”. It was a three days shoot and more than 100 visual effect shots had to be...
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Batelco - INFINITY (via Alex & Steffen)
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Trail Test 01 (via Diego Inácio)
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Softimage ICE - The Pit and the Pendulum (via Aaron Kent)
I learn how to make an ice tree from simple math notation.
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Krakatoa Shadow Render Test (via YUJAEHO)
// Krakatoa Shadow Render Test
// Softimage_emFluid v4
// Car Animation ( Craft Director Studio )
// AE Looks
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Detecting boundary edges in ICE (via Fabricio Chamon)
Download the compound: si-community.com/community/download/file.php?id=946
Full article: iceduous.blogspot.com/2011/01/boundary-edges.html
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Maya - Fluid RnD - Playing with fuel - Self attraction/repulsion (via Devank Patel)
Playing with the new self attraction / repulsion attributes in maya fluids
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Normalized Curve Compound (via Stephan Woermann)
Curve Compound with Parallel-Transport algorhythm output.
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EasyFur (via Ahmidou Lyazidi) A framework to create fur with ICE on polygon meshes -The systeme is based on two clouds, one for the guide, and one to be rendered -I’m also using a custom “reference frame” faster than the current attribute -The combing is done with a vector field driven by curves -Almost all parameters can be modulated by weight maps. -The yellow lines are...
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emFluid v4.Test (via YUJAEHO)
プログラミング言語人気TOP10の簡易解説 →
この世にはたくさんのプログラミング言語が存在します。Wikiepdiaのプログラミング言語一覧を見ると、実に200個以上というわけの分からない数の言語が並んでいたりします。
200の中にはほとんど使われてない言語も混じってるので、実際に仕事でざくざく使われている言語は20とか30とかそういうオーダーなのですが、それでも1人の人間が把握するにはちょっと多過ぎる数です。
本記事では、そうした有り余るプログラミング言語の海の中で「どれを勉強したらいいの?」とか「どれを採用するのが適切?」という悩みをお持ちの方が「よし、この言語に決めた!」と自信を持って決断できるように背中を押すことを目的として書かれました。
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Softimage ICE - Tracking Text - Part 01 (via Aaron Kent)
Track text in Softimage ICE, hear me complain about cam capture Software and graphics cards! Part 02 to arrive when I figure it out. (The ICE tree that is, not the capture software… .)
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Lagoa cloth/Fluid tryouts_02 (via Firebird)
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Naiad R&D - Liquid bottle WIP 01 (via Nile)
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Sand Sim, with Houdini, Test.. (via K240)
Previously, I made a Sand Sim. And Now, I’m prototyping that simulator’s result convert to the houdini. You can see nicely stacking particles in houdini.
Thanks.
1.Sand Sim
2.Running simulation with exporting bgeo(position, velocity, id..).
3.In Houdini,importing bgeo.
Development with Qt, Bullet Physics, Partio.
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12: Arrays / Bezier Shape sequence (via Paul smith)
This one is very useful indeed. Its a really easy way of making a nice smooth transition through a series of shapes.
I havent put it into effect on a rig yet but I’m quite excited about its potential. I only discovered this bezier node a week ago so this is hot off the press.
Always remember that these can be made into compounds its...
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VFX Demo Reel Update - Mike Fagundes - January 27, 2011 (via Mike Fagundes)
This version of my reel includes shorter clips from my VFX work at Frantic Films and Prime Focus, and also has some of my latest work with 3D logos that I created in Blender 2.55/2.56 beta.
Software used: Flood, Realflow, Particle Flow, Krakatoa, Deadline, 3DS Max, Blender 2.55/2.56 Beta.
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AICP Minnesota Sponsor Reel 2010 (via Gasket Studios)
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Splash from ocean (via Mo Chan)
some particle splash layer in a ocean test.
render by emRPC.
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Ocean Storm WIP (via Mo Chan) Done by XSI, used aaOcean1.7 to do the ocean surface. particle rendered by emRPC. Composite in AE. need more works for the particle……
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Volcano Smoke (via Wayne Hollingsworth)
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[R&D] Flip Solver (via xanix)
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Softimage ICE - scale particles (via Aaron Kent)
Simple ICE tutorial to control scale of particles. Includes extra bit to control over what distance particles scale.
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FX TD Showreel 2010 (via dux)
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ghostTown 0.21 Lite (via kila D)
A urban area/citygenerator script for 3ds Max 2011
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10: Matrix transforms ! (via Paul smith)
I had a question (thanks Ed) asking why it screws up if you animate the transforms of the ‘raygun’ in my raycast constraint (number 06 in the series).
This explains why and shows how to deal with transforms on ICE objects.
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Softimage ICE - moving particles with texture maps (via Aaron Kent) Hey all, I’ve been really inspired by Paul’s tutorials and Manny’s thread on xsibase about “Softimage shooting itself in the foot” mentally and figured I’d try to expand and add some simple tutorials about ICE when I could. Again, thanks Paul for what’s been a great output of really great...
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11: Making a displacement viewing tool (via Paul smith) This is a practical example of how to make a tool to view a displacement in XSI. I do apologise for my slurpy chewing gum sounds.
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REEL 2010 | SFX designer (via Benoit BONACHERA)
You’ll see few shots on which I worked on for the three past years.
Some breakdowns will show you tricks about these feature films and commercials.
I hope you’ll like it.
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Walts Rubber Mask (via Vladimir Jankijevic)
This is a test to simulate a rubbery material with Softimage Lagoa. Simulation time was two hours and twenty minutes for 375 frames with a total of 322’437 points. The deformation of the mesh has been approximated on the simulated pointcloud. Rendered with mentalray.
Thanks David for releasing walts head model made by Lars Berg:...
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ローポリとハイポリの違いを馬鹿なデザイナーのためにじっくりと教えてやる! - 鵺鳥鳴く -... →
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Momentum 2.0 Clusters with secondary breaks and various shape (via John Kosnik)
This is test I did with clusters, The clusters break depending on velocity and when the hit the ground. This inlcludes deformed rigid bodies and regular. The scale is huge and I wanted ti to feel heavy
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VRayPattern - iCube →
VrayPattern is a plug-in for 3dsmax and V-Ray VRayPattern allows you periodically multiply geometry without extra memory consumption.
As a sample you can use any tiled geometry (or whose with unobtrusive joints)
The plug-in best used where huge amount of geometries required, but without great accuracy
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Concept Art World » Blog Archive » Tron: Legacy... →
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youwashock Stepped to Smooth ブロッキングをして、そしてポリッシュ →
Blocking animation
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Road Runner - Coyote Falls 2010 (via Animation-HD)
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HAPPY 2011 !! (via Slyder)
Short animation movie realised by :
Benjamin Grisel & Mehdi Dridi.
During free time after work, we decided to make a short film for the year 2011 !
Made with SOFTIMAGE.
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Tomas Slancik - Rigs/tools reel 2010 (via Tomas Slancik)
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09: What are Locations all about again? (via Paul smith)
Locations are one of ICE’s brilliant concepts. You can use something like a ray, or a ‘closest location node’ to pick location/s on another mesh, find out what any of its values are at that spot, and use it to drive something else.
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Softimage Lagoa cloth/Fluid tryouts_01 (via Firebird)
Cloth/Fluid interaction test
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08: ICE (kine) Closest location contsraint (via Paul smith) I’m making a tree that constrains a null at the point 2 curves cross. Sorry about the buzzy sound. I think I might need a new battery on my mic. On the ‘up’ side, we’re back in HD again!
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ピクサーの「脚本の書き方講座」が素晴らしかった - Gamers, Be Ambitious →
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Devil smoke (via Mo Chan) Render by arnold with motion blur and shadow.