Posts tagged fluid
Posts tagged fluid
DemoReel 2011 (via ZeitG)
Actually. this is my first demoreel.
It’s fully created in Maya 2011. Here you can see different combinations in Fluids, Nucleus, particles, RBD.
Comment it, please. I realy need your opinion. And critique are welcome.
Thank you for watching.
Computer Generated Dynamics Simulations For Feature Films Visual Effects (via Sputnix)
Water Fire (via mengtaiqi)
Pasha Ivanov Reel 2011 Fluid Particles Liquid Dynamics pasha@vfxsup.com (via Sputnixes)
Shark Night 3D - Naiad work (via Igor Zanic)
I was Lead Naiad TD on this project.
Shot01 - naiad scene setup
Shot02 - naiad scene setup
- 8 layers fluid simulationa
- 4 layers bubbles simulation
Some articles about making VFX shots
cgw.com/Press-Center/Web-Exclusives/2011/Shark-.aspx
postmagazine.com/Publications/Post-Magazine/2011/September-1-2011/VFX-Shark-Nights-3D.aspx
Naiad 0.5.7 sneak peek (via Igor Zanic)
Download 2k video better quality
Exotic Matter Naiad 0.5.7
New Particle Mesh 3 with decimator
There is 2 new demo scene
rapidRiver - this is riverbed scene
waterfall - this is my new scene that i made for you guys
sim spec: 55frames
main sim - 8mil particles - 40min
splash sim - 70mil particles - 45min
Full 2k video link
shadow-vfx.com/igorz/naiadmovies/Naiad_0.5.7_sneak_peek.mov
We present a new particle-based method that explicitly preserves thin fluid sheets for animating liquids. Our primary contribution is a meshless particle-based framework that splits at thin points and collapses at dense points to prevent the breakup of liquid. In contrast to existing surface tracking methods, the proposed framework does not suffer from numerical diffusion or tangles, and robustly handles topology changes by the meshless representation. As the underlying fluid model, we use Fluid-Implicit-Particle (FLIP) with weak spring forces to generate smooth particle-based liquid animation that maintains an even spatial particle distribution in the presence of eddying or inertial motions. The thin features are detected by examining stretches of distributions of neighboring particles by performing Principle Component Analysis (PCA), which is used to reconstruct thin surfaces with anisotropic kernels. Our algorithm is intuitively implemented, easy to parallelize and capable of producing visually complex thin liquid animations.
Fluid-Reel (via emanuele niri)
Artist: Emanuele Niri
Fluid & Dynamics Reel 2010-2011 - Realflow, Maya
Special Thanks:
D&Esign / Plug-ins for Realfow
Igor Zanic
Animation Fabrik
Yannik Faase
Frost Fx
Pixomondo
Julian Glazer
Scott Oliphant
Yoojin Jang, R&D Software Engineer/FX TD demoreel (via Yoojin Jang)
http://tylerart.com/scripts/2010/1/31/fluid-shaded-particles.html
Water character (via Igor Zanic)
Naiad fluid simulation for body and hair.
Houdini Hair system and render in Krakatoa
Softimage fluid tests (via Wojtek Jakubowski)
Fluid test using BA_VOLUME shader and emFluid solver.
Big thanks for Eric, Oliver for support and Holger for the shader!
FX Reel 2011 (via Dan Warder)
My latest reel of FX work!
Quick Reel Breakdown …
Narnia 3 - Aslan fur dynamics, Naiad fluids FX lookdev, secondary fluids (splash, foam, silt)
Clash of The Titans - Medusa skin/breast CFX, harpes wing CFX
Prince of Persia - Rigid body R&D testing, coarse RBD shot work
Despereaux - Cloth/Hair/Crowd simulation
Narnia 2 - Reepiceep fur dynamics, digi-double cloth, horse hair sims
10,000 BC - digi-double cloth, mammoth CFX
For more info, detailed shot breakdown & resume :
djwarder.co.uk
creating a fantastic world +++ director’s cut (via yasuhiro kobari)
It is a work made as the visual identity of VOYAGE GROUP
Client:VOYAGE GROUP
Production:Triple Additional
Planner:Satoshi Aoyagi
Director:Yasuhiro Kobari
Producer:Kentaro Takaku
RigidSmoke (via Kalman Ruszkai)