Posts tagged modeling
Posts tagged modeling
Making of lolipop melancholy ”メイキングオブロリポップメランコリ~” (via kaichousan)
3DCGwebコミック「ロリポップメランコリ~」のメイキング映像です。
ロリポップメランコリ~とは
3DCGで繰り広げられるwebコミック!2月中旬公開予定!
公開中の冒頭10ページ
http://i.wook.jp/000216/216420/?pagecode=1
Showreel 2012 (via Rene Scherer)
This is my latest reel showing a mixture of freelance and personal work. Mainly texturing, look dev and lighting work.
Exocortex Species 1.0 Official Release Video (via Exocortex Species) Official Release Video for Exocortex Species, a new character modeling and rigging system for Softimage. exocortex.com/species
Bsurfaces v1.5 (via Blend_Ideas)
shadowbox for softimage (created using ICE) (via smokechok)
shadow box (from zbrush 4) created using ICE (from and for softimage)
realtime modelling
download scene link:
megaupload.com/?d=Y1MXCVFT
ICE Modeling - Extrusion Along Curve - Update 2 (via Fabricio Chamon)
new features:
- Default Extrusion Start/End
- support for open/closed profile and path curves
- new path subdivision rules:
>Segment Length Based
>Evenly spaced - Fixed
>Evenly Spaced - Spacing Ratio
>Wall (optimized)
>Custom Point Positions
- Per component ice attributes (cross section index/normalized/path subcurve)
Kouji Tajima Demo Reel 2011 (via Kouji Tajima)
These works are created between 2010-2011.
Please contact me when you are interested in me.
[Email]
kouji666sk8@gmail.com
[Website]
koujitajima.blogspot.com/
ICE Modeling - Extrusion Along Curve - Update 1 (via Fabricio Chamon)
new features:
- correct corner mitering
- support for multiple path subcurves
- subdV/subdU renamed to Path curve and Profile curve
- corrected cross section rotations (non-flipping normals)
- constraint to path flag
- split radius and roll along curve controls into “control compounds”
- all main parameters are now array based (per subcurve controls)
L3 Teaser (Maya 2011, 2012) (via Lightstorm3D)
The teaser shows three examples using the upcoming tool release for Maya 2011 and 2012. The tool is a completely new rewrite and assembly of software originally developed for film, commercial and game projects.
http://www.lightstorm3d.com/
ICE Modeling : Procedural Bullet Shattered Glass Compound (via Guillaume Laforge)
Radial cracks are typical patterns made by a bullet shattering a glass. They propagate from the impact point and also connect between them like a spider web. Fragments size is related to their distance from the center of the impact.
This little ICE compound will generate a polygon mesh with this kind of topology. It is not physically based, but gives good artistic controls.
Thaddeus Maharaj - 2011 Character Modeling Reel (roughcut) (via Thaddeus Maharaj)
This is the rough cut of my 2011 Demo Reel…
Still waiting on some new content from my time working on HOMEFRONT at KAOS/THQ… Also working on some new character model - however I figured I’d make a rough cut of the reel for now and update it with that content later…
**A big thank you to Lyndon Lai Tan and band for allowing me to use one of his tracks for the soundtrack - had to replace the original audio because of copyrights… ***
Feel free to check out my site and join my facebook fanpage. Enjoy & thanks for watching!
thechindian.com