Posts tagged rig
Posts tagged rig
Exocortex Species 1.0 Official Release Video (via Exocortex Species) Official Release Video for Exocortex Species, a new character modeling and rigging system for Softimage. exocortex.com/species
YS Technical Art Demo (via Yacine Sefsaf)
This video shows some example of my work as Tech Artist in the past years.
available for download at my website: ysofolio.net/
cmiVFX Releases Autodesk Softimage - The Principles Of Animation (via Chris Maynard)
cmiVFX launches its latest training video for the Autodesk Softimage Animation Package. This video is geared to train everyone and anyone in the Computer Graphics and Visual Effects industries. The principles of animation are static rules that have worked since the beginning of the invention of movement itself. If your an artist that even questions if they know these principles completely, then this video is for you, even if you do not use Softimage as your tool of choice. This video is extremely agnostic to any particular features, but makes great use of the tools Softimage has become famous for.
Water Rig Tutorial (via brandon young)
Realflow waterRig tutorial
the link below has the scene file and script.
byvfx.com/Tools
Mario Aquaro showreel 2011 (via Mario Aquaro)
00:05 - Mimmo - transformations manager - python+pyQt
00:53 - face expressions, deformations (model by Chris Gloor)
01:02 - FrankensTools - modular autorig - python+pyQt
01:55 - muscles system, deformations (model by Andrea De Martis, animation by Alessandro Tarallo)
02:05 - VoodooKit - GUI editor/ creator - python+pyQt (model by Andrea Pinto)
02:55 - Showreel
IKinema - the ultimate animation tool for Maya
IKinema for Maya provides instant creation of rigs on any models for posing and animation, real-time retargeting and streaming/recording from Vicon and Xsens, as well as manipulation and rapid customization of mocap and key-framed animation.
IKinema middleware provides in-game posing, run-time retargeting and automatic balance from iPhone and Android to PS3.
カテゴリ:
Script for maya, simulating dynamic. (via Remi Cauzid)
A script I have developed for my rig in Maya.
Super fast, the dynamic result can be seen in real time in the view port.
I am using a simple expression making a delay in position on a locator. Then I am using different locator to drive the chain of joints.
One chain of joints is used as an input animation, and the other one is the result plus dynamic on it.
There is possibility to change the damping, the springiness, add some force to simulate a gravity or wind, and add some random noise to the movement for a more organic result.
I am mainly using this in my rig for animal ears, tails, little pieces of fabric, but there is many possibilities as it is shown with the carriage.
BOI - Squirrels (via Will Sharkey) We used Gear rigging system on this job. Many thanks to Gear author Jérémie Passerin for the development of this tool and also troubleshooting specific rig related queries.
Mixamo’s New Auto Rigging Beta Teaser
http://www.mixamo.com shows of our latest new feature, the auto rigger.
2011 Demo Reel - Character Setups / Rigging (via Michael W. Stieber)
Character Setups / Rigging
making of - cena arara (via Ronaldo Tozzi)
cliente: Eikos
making of - cena da arara.
Blender Add-on : Auto Face Rig Add-on α (via khuuyj)
More simple and 2 step processing as posinter and deformer.
Only creating face,not body,driver tool,vsq importer.
sites.google.com/site/khuuyjblend/home/blender/script