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Posts tagged rig

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cmiVFX Releases Autodesk Softimage - The Principles Of Animation (via Chris Maynard)

cmiVFX launches its latest training video for the Autodesk Softimage Animation Package. This video is geared to train everyone and anyone in the Computer Graphics and Visual Effects industries. The principles of animation are static rules that have worked since the beginning of the invention of movement itself. If your an artist that even questions if they know these principles completely, then this video is for you, even if you do not use Softimage as your tool of choice. This video is extremely agnostic to any particular features, but makes great use of the tools Softimage has become famous for.

Filed under vimeo softimage animation rig

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Mario Aquaro showreel 2011 (via Mario Aquaro)

00:05 - Mimmo - transformations manager - python+pyQt
00:53 - face expressions, deformations (model by Chris Gloor)
01:02 - FrankensTools - modular autorig - python+pyQt
01:55 - muscles system, deformations (model by Andrea De Martis, animation by Alessandro Tarallo)
02:05 - VoodooKit - GUI editor/ creator - python+pyQt (model by Andrea Pinto)
02:55 - Showreel

Filed under vimeo animation rig reel python

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IKinema - the ultimate animation tool for Maya

IKinema for Maya provides instant creation of rigs on any models for posing and animation, real-time retargeting and streaming/recording from Vicon and Xsens, as well as manipulation and rapid customization of mocap and key-framed animation.
IKinema middleware provides in-game posing, run-time retargeting and automatic balance from iPhone and Android to PS3.
カテゴリ:

Filed under youtube maya animation rig

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Script for maya, simulating dynamic. (via Remi Cauzid)

A script I have developed for my rig in Maya.
Super fast, the dynamic result can be seen in real time in the view port.

I am using a simple expression making a delay in position on a locator. Then I am using different locator to drive the chain of joints.

One chain of joints is used as an input animation, and the other one is the result plus dynamic on it.

There is possibility to change the damping, the springiness, add some force to simulate a gravity or wind, and add some random noise to the movement for a more organic result.

I am mainly using this in my rig for animal ears, tails, little pieces of fabric, but there is many possibilities as it is shown with the carriage.

Filed under vimeo maya animation simulation rig