Posts tagged sph
Posts tagged sph
Object Sticky Property For Houdini SPH (via Alejandro Echeverry)
A custom asset to give an object the property to stick a SPH fluid to the surface;It can be controlled via hand painted (texture map), procedural texture or user defined attribute.
GPU fluid River WIP: 2 (via Milan Suk)
This is main simulation(without splashes). New system includes subsystem for generating splashes, but its not complete so its not in this video(next time :-)).
GPU fluids in Houdini: 4 (via Milan Suk)
I have tried many approaches to solved the problem with low memory surface reconstruction on GPU.
The result is Awesome. Its burning GPU and CPU in one moment and It doesnt take much GPU memory.
Particles are representing by Metaballs:
Kernel function: Wyvill
Weight: 2
Radius: particle_separ * 0.6
For creating triangles It use Marching Cubes algoritm.
The biggest weakness is sending data(triangles) to Houdini.
All data are simulated, In this video I dont use Cache.
Hardware:
Intel Quad Q6600, 2.4GHz
Gainward GTS 450, 1GB, GLH(goes like hell:-))
4GB RAM
Demoreel 2010 Winter
Constraint fluid
2007==TechReel_random_old_clip==2007
Vorlex SPH floating liquidshttp://www.si-community.com/community/viewtopic.php?f=4&t=281
Lagoa Multiphysics 1.0 - Teaser
emPolygonizer2 Sneak Preview 3: Tim Borgmann’s Test Renderings
Mercedes Fireworks
SPH particles in Blender
This new method is not a replacement for the Blender El´beem fluid simulator, is just a complement and a natural extention to the current particle system, like many other packages have implemented (Softimage, Houdini, Realflow, etc.)
Farsthary, 2009
farsthary.wordpress.com/