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Posts tagged sph

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GPU fluids in Houdini: 4 (via Milan Suk)

I have tried many approaches to solved the problem with low memory surface reconstruction on GPU.

The result is Awesome. Its burning GPU and CPU in one moment and It doesnt take much GPU memory.

Particles are representing by Metaballs:
Kernel function: Wyvill
Weight: 2
Radius: particle_separ * 0.6

For creating triangles It use Marching Cubes algoritm.

The biggest weakness is sending data(triangles) to Houdini.


All data are simulated, In this video I dont use Cache.

Hardware:
Intel Quad Q6600, 2.4GHz
Gainward GTS 450, 1GB, GLH(goes like hell:-))
4GB RAM

Filed under vimeo houdini simulation fluid SPH

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SPH particles in Blender

This new method is not a replacement for the Blender El´beem fluid simulator, is just a complement and a natural extention to the current particle system, like many other packages have implemented (Softimage, Houdini, Realflow, etc.)
Farsthary, 2009
farsthary.wordpress.com/

Filed under reel SPH blender vimeo