Posts tagged tutorial
Posts tagged tutorial
pt_OpenSesame Demo & Review (Japanese) (via llcheesell / Tatsuro Ogata)
pt_OpenSesame Demo & Review in Japanese
Part 2 - Painting - YouTube Here’s how to get from the high res voxelmodel to painting the textures of the zombie head model. Happy Halloween!!
Part 1 - Sculpting - YouTube How to sculpt a quick zombie head using 3D Coat from a simple basemesh (you can download it on my website) Part 2 shows how to UV map and paint the texture of this lovely little dead guy!!
I uploaded all of the XSI learning movies from VAST to YouTube for those who can’t access VAST or just don’t have time or hard drive space to download them all. These videos can be viewed in fullscreen at 720p HD. All praise should go to the creators of the content. Enjoy!
Building Bushes in ICE - Demo for Non-Coders #2 (via Chris Marshall)
Walkthrough of the basics of building bushes in ICE in a step by step methodical approach. Apologies for the fan noise.
Natural Tools For 3ds max (via evermotion)
Natural Tools For 3ds max and Vray video tutorial by Karim Cheikh Djavadi.
Melena- Hair driven by guides (via javier verdugo) Tutorial about how to drive hair Melena with guides curves. There is not sound!! Only the anoying click, so you can turn off the volume. Melena Developer: Helge Mathee 3D artis helper developer: Javier Verdugo —————————————————————————————— This technique was used to generate the hair of the monster characters for the teaser ” No pets Allowed”. Watch it here: vimeo.com/14503138
emFlock2 2.00 Tutorial 04 - Fistful of Tips and Tricks (via Eric Mootz)
—- emFlock2 Tutorial 04 —-
The following things are demonstrated and/or explained in this tutorial:
Tips and tricks concerning emFly…
1) time 00:00 to 03:41 — randomizing the positions for the paths.
2) time 03:41 to 05:08 — using an exclusion volume for the paths.
3) time 05:08 to 07:56 — using the “Reset SiScCol” compound.
4) time 07:56 to 13:43 — using data with the “Get Point Data” compound.
5) time 13:43 to 18:27 — using landing and take off… without flying.
Basic Melena Tutorial (via Sorairo)
29: How a ray tracer works (via Paul smith)
I googled “raytracing” at the weekend, and found out how these kind of renderers usually work. With that in mind, I managed to make a working version. Here I show how the method differs from the one I used on my raycast camera.
The difference is mainly down to the fact I stored attributes on the objects in the scene and read those attributes from there rather than storing them in the ‘camera’ mesh itself
24: Raycast Camera 06: Reflections (via Paul smith)
Continuing the ‘renderer’ Now with added reflections (simple 1 bounce)
25: Raycast Camera :DOF (via Paul smith)
A hacky attempt at getting a depth of field effect.. I think I just about get away with it. (it looks much better than that thumbnail above)
Next I’ll do a grand finale.. A moving render